![]() Time travel forward by one day to see if anyone has a thought bubble. Load in, run around immediately, find someone with the thought bubble from load up. You’ll need to identify a time when the villager you want to move out is outside their home. How I tell its the move out bubble Simple. Slider is on your island and it can land on the same villager again as its mostly randomly generated. Note: There will be no thought bubbles when K.K. If you follow a few steps, you reliably get them moved out in just a few hours. Timetravel to the next day and this thought bubble should transfer onto someone else and just keep doing this until it lands on the villager you want to leave. To confirm, as Master of Majora said, enter a building & exit again to reactivate that thought bubble. The most time-efficient way to get rid of villagers in ACNH is through time travel. ![]() If a villager has a gift, when the player approaches, they'll name the item and hand it over. I think if the bubble is temporarily gone after you exit the building then its not the moving bubble. A villager that has a thought bubble over their head is often thinking of. Related: Animal Crossing: How New Horizons Rewards Mistakes So, Ive heard all the things about how to make a villager move out and all. It's unclear whether buying or turning down items from villagers affects a player's friendship with them, but it's safe to assume - much like any interaction - that these conversations determine how a villager feels about a player overall. went into my museum and seen her on my way back to the store with the thought. ![]() If they say the price is too high, the villager will offer a second, lower price and the player can either buy it or walk away. The player can decide to buy it at that price, tell their villager the price is too high, or simply say no. In the event that a villager wants to sell something, they will offer the item to the player for Bells. Another reason villagers may have thought bubbles above their heads is simply that they need help. This can be broken down into three main categories: They want to sell something, they want to gift something, or they want to develop a new catchphrase.
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